Saturday, October 1, 2011

Fireball Updates and Design3 Interviews!

Fireball VoS Level Progress
This week I've got a few screenshots of the level in progress. Currently the level is still in it's infant stages - the concept has been fleshed out, primitive geometry was placed and tested for scale, and now the actual underlying geometry is in place. There are still a lot of holes and seams for me to work on, but the general shape has been solidified. Unfortunately, there's a LOT of work to do on the content of the level. I'm talking about puzzles.

The idea behind this level is a semi-linear space with seven rooms, inside of which are self-contained puzzles and a shard of the Pillar of Souls. The player will have limited freedom to choose the order in which the rooms are solved, but the end result is the opening to the next floor. I'm behind schedule because I've gotten a nasty bout of "puzzle-block", the designer's equivalent of writer's block. I'm having a hard time coming up with original content and visualizing it through concepts, and this has left me feeling unmotivated. The good news is I feel like I'm on the verge of breaking through, I just hope I get inspired while I can work on it, and not when I'm at my day job!

Design3 Interview at GDC!
On an unrelated note, I've got a fun link to share. Last year at the Game Developer's Conference Kyle and I were asked to do a small interview about TradeSecret. Design3, the group that does game design tutorials, conducted the interview. After several months I assumed it was dropped, but they've just released the footage. Unfortunately to see all the clips you'll have to register as a free member, but if you're in the games industry it can't hurt to be affiliated with Design3. You can check out the interview at Design3's website.


Screen Captions (Yes I'm working at 6am on a Saturday. Don't judge me.)

1. Scene view above the ceiling meshes to show scope of the area
2. An in game view from the second floor looking out towards the untextured Pillar of Souls
3. First floor view showing the platforms that will be moving around

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