The title of this post is about HeroCraft Prototype pieces! My friend Dennis, a 3D artist, created some designs for the game pieces and had them printed. While this isn't a huge achievement of any sort, it was a nice break to discuss a little art for the game. Dennis modeled up an anvil and sword for the Red characters, a bag of loot and crossed daggers for the Green characters, and a stack of spellbooks with a magic orb on top for the Blue characters. Since this was a test run we weren't sure what the size constraints were; most of the smaller pieces didn't make it out of the acid bath. Lesson learned. Here's a picture of three dice and the half-complete Red and Green tokens. Once I sand them down and paint them they'll replace my bottle caps for playtesting!

My last post (way back in July) discussed some changes I wanted to make to the combat mechanics. After implementing them I also decided to make another suite of changes regarding the Experience Shard portion of the game. Prior to the update the only purpose of Experience Shards was to level-up your Attributes. While definitely a necessary part of the game, I wanted to expand on their use as a currency and also increase the ways players can customize their characters. To this end I revamped all of the Boons (Followers, Items, and Spells) to include ranks. Players can now spend their Experience Shards to upgrade their Attributes, weapons, armor, spells, and party members. I still have a few updates to make before I can playtest again but I am very excited to see how everything falls into place. Or breaks. It's a toss-up every time you make a change in game design.
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