I've been designing websites for 8+ years now, and in the past I have done a few freelance gigs and part-time work. Freelance always scared me, because I held sole responsibility for the client's experience - I designed, built, and launched someone's product by myself. I was never confident about my abilities, always second guessing my designs and getting discouraged by other's impressive work. Thankfully, having a stable job here at UAT working in code every day has made me realize something immensely profound: I know my shit.
With this realization as a springboard I came to the decision I'll be pursuing freelance web design work again, because between a full time job, indie game development, and a girlfriend I obviously have far too much free time. But before I try to persuade someone to give me money in exchange for a website, I want to show them what I can do, and that means a new portfolio is needed.
I'm pretty stoked about the new site. I'm ditching the grungy level-designer look (a style I emulated to try and fit in with competing portfolios) and going for something more...me. Minimalist, clean, and succinct. I've been doing my homework too; I just finished reading Steve Krug's Don't Make Me Think and have been analyzing the strengths and weaknesses of literally hundreds of websites. My goal is to whip up a new look and include my best web design work, and soon. I have three possible clients in the near future, and I'm ready to rock n roll.
On an unrelated note, HeroCraft has survived several playtest sessions now, and I couldn't be more excited. Recently, a Kickstarter project called Pebble has broken records ($5.5 million as of this post). This gives me hope that if I put it up on Kickstarter, I can get enough capital to create a production-quality boardgame. It's still a far-off goal, but it's changed from a dream to a goal, and that's a big leap.
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