New Job!
HeroCraft
This weekend I plan on play-testing a board game I've been working on for almost two years now. HeroCraft, as it's tentatively called (not a play on Warcraft - you actually craft heroes) has been one of those projects of mine that seem to drag on so long it feels like it will never see any real progress. Recently I've cleared some major hurdles and am ready to inflict it on my hapless roommates.
I came up with the idea of HeroCraft after playing countless sessions of hardcore RPG-style board games. Some of my favorites are Tomb (AEG), Talisman, and Runebound (Fantasy Flight). While these games all offer deep mechanics and strategies they all have a common, crippling weakness: the turn length and play-time can be ludicrously slow. I developed a way to combat this weakness, and applied to my own spin on the genre.
This Sunday (ideally) will be the first foray into my game. I fully expect it to be a complete failure, so any amount of fun being had will be pretty rewarding. I don't want to give out any details on it just yet, but next week I'll post some of the results and a little more info on the game. Until then!
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